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(+2)

This was a very interesting story, and I enjoyed playing it. Being dropped into the story in medias res was a little confusing at first, particularly due to the size of this extended family, but I did figure it out in time, so I wasn't too bothered by that. The stars minigame was interesting, albeit a little frustrating. I assume the messages at the start were hints (at least one seemed correlated to the constellation), but they disappeared kinda quickly, and there was no way to see them again, which meant I was working blind on a lot of them, having to just randomly click until I stumbled upon the one line segment I was missing. I also found it kinda buggy, where it would re-select the last star I selected instead of the one I was clicking on. I did get through it, but I feel like that's something that could have been refined a little more. Also, the dialog choices were a neat addition, but I didn't notice any appreciable impact on the dialog (I'm not even talking differences in the overall story, I'm just saying different text), which made them feel kinda weak.

Also, just some minor corrections if you want to update the game after the jam: "It brought us altogether, didn't it?" -> "It brought us all together, didn't it?" and "But in the end, she chose her self." -> "But in the end, she chose herself."

(1 edit)

Thank you for playing our game and for your comment, LRFLEW!

We did some playtesting with the stars minigame and found that it was too difficult to guess what the constellations might be, hence we added the hints in response! I guess we needed to either keep them up for longer, or give the player the ability to display them again haha. I think the colliders for the stars should have been bigger in retrospect, and expect that's the reason behind the bug you've described.

We had considered branching dialogue paths as a larger aspect of gameplay, but found that ultimately we needed to restrict them in order to finish the game over the time period. If we develop this further, I expect that branching narrative will be something we get to give more attention to!