A beautiful, intriguing game with a SUPERCOOL mechanic, I really loved this! The art and atmosphere are lovely, and the setting really draws you in - books and flowers and special teas, what a great combination! And the colour palette is so peaceful. I started feeling like I really wanted to visit this place in real life and then was annoyed that I couldn’t.
I was impressed how it felt like the player really began to make a connection with Evelyn within such a concise wordcount – and there were so many interesting hints at wider worldbuilding, I really enjoyed considering the different possibilities for the questions it raised!
I also liked how – in contrast to the cute designs (and super pretty cottage-core sprite!) - some of the endings gave a real sense of menace – and I think the contrast made them even more effective.
Great music choice too, delicate but with a kind of wistfulness underneath, I thought it fitted the story to a T! And that sound effect is very clever, because it makes lot of sense for the use of the ‘ability; but also gives an unsettling feeling to some of the endings,
On a technical note – obviously I loved the lily mechanic, but also having the hint after the first playthrough and a flow chart for checking were very handy, thank you.
I also thought the text / dialogue boxes were very nicely designed! I’m actually really inspired now to go and try make something outside of the usual ‘lower textbox’ structure… Oh and! Such a cute loading screen! All these extra little details really make the most of the limited assets allowed, a very thoughtful touch for this jam.