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A beautiful, intriguing game with a SUPERCOOL mechanic, I really loved this! The art and atmosphere are lovely, and the setting really draws you in - books and flowers and special teas, what a great combination! And the colour palette is so peaceful. I started feeling like I really wanted to visit this place in real life and then was annoyed that I couldn’t.

I was impressed how it felt like the player really began to make a connection with Evelyn within such a concise wordcount – and there were so many interesting hints at wider worldbuilding, I really enjoyed considering the different possibilities for the questions it raised!

I also liked how – in contrast to the cute designs (and super pretty cottage-core sprite!) - some of the endings gave a real sense of menace – and I think the contrast made them even more effective.

Great music choice too, delicate but with a kind of wistfulness underneath, I thought it fitted the story to a T! And that sound effect is very clever, because it makes lot of sense for the use of the ‘ability; but also gives an unsettling feeling to some of the endings,

On a technical note – obviously I loved the lily mechanic, but also having the hint after the first playthrough and a flow chart for checking were very handy, thank you.

I also thought the text / dialogue boxes were very nicely designed! I’m actually really inspired now to go and try make something outside of the usual ‘lower textbox’ structure… Oh and! Such a cute loading screen! All these extra little details really make the most of the limited assets allowed, a very thoughtful touch for this jam. 

Thank you for such a lovely comment, Cerise Makes! I'm glad you enjoyed my game's mechanic and that you found it work well as an O2A2 entry. I loved hearing your thoughts. I'll try to respond to each of your words.

The background art could be more detailed, but at some point my drawing hand was probably crying so I rushed the bookstore design a bit, and it means a lot that the energy still came across. I wasn't sure if Evelyn dressed cottagecore enough because I'm not the most knowledgeable about fashion, but I wanted her to look a little bit 'extra' so that you can tell that she's a main character of a story despite the somewhat plainness. I probably should thank 'Blossom VN Jam' for everything related to the art and setting! Because every time I'm stuck with what idea to pick, I do the 'let's think about flowers' trick and let that guide me. 😆

About the world-building, sadly enough I wrote myself a bit in the corner that I didn't plan far ahead. Therefore it's written as if there would be a sequel, however it's self-contained. A lot of times, players have better ideas of how to fill in what happens next.

Concerning the dialogue boxes, this VN was made before the balloon feature was officially available Ren'Py 8, so two textbox locations were defined depending who is speaking. It's far easier to achieve the effect nowadays, and I really recommend you to play with the balloon feature. Can't wait to see what effects you create with it!

The loading screen is a new addition that is edited from the Thank You art mentioned in one of the devlogs. I'm happy you like the cycling little Evelyn. ☺️