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I did the most I could to tell the player what was happening without having a bunch of text, since I've been trying to improve my tutorials without just telling the player what to do. So highlighting seed stages and the small tutorial textures were what I used to clarify things. But I do know that there is a lot more that I would need to do to explain everything.

I realized how much I needed a stat window after some of my final playtests, but It was a bit too late to figure out how to implement nicely, as well as all of the icons I could possibly need for that to work. I will definitely look into this with a post jam patch.

There are a ton of balancing things that I need to do lol. I knew that players could farm acorns, and I debated having them not drop items, but I figured for now if a player really wanted to farm them they could. The enemies health does scale depending on the floor you are on, but I didn't make it too much since I wanted players to get a long enough run to really see what the game has to offer.

I'm glad that you had fun and couldn't stop! I also played it for like 30 minutes straight when doing some finals funs :)