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Really like the aesthetic on this! cool music, colors, and visual effects – simple and not something that I’ve seen before. I had to do the clicking constantly thing to get anywhere, but – I am not known for my coordination. You mentioned that your games tend to have hidden meaning, so I’m curious what you can tell me about this one. (The best I’m coming up with is “You have to fit into boxes and have good timing to get somewhere in life” which does seem true, if a little depressing!)

I didn't mean all my art/games. However, the title did have Meaning Implied, so there could have been room for confusion. Let me explain myself. So, the game that's a sequel to this is Meaning Abridged which does deal with the meaning of life. The song I used is the same in both games which is called Finding Meaning in the Sky. So, one could say he is looking for Meaning in the sky, but he hasn't found it until the next game hence maybe implied as well as maybe being implied since the sequel deals with it. Also, I do sometimes make meaning even in my abstract works because sometimes I find things later, so I'll try that now (by the way what you came up is actually something I would have likely never thought of even though it can be true). So, in this game, he canonically he makes it first try and even if he didn't these things only get in his way, but he'll make it eventually (I didn't think about that for the void, but maybe it can apply). So, right there could be a message of perseverance and love since he's willing to do all this just to unite with his friend which can also relate the meaning of life as well. The cloud could maybe represent not letting stuff get in the way and the rectangle could be not letting stuff weigh us down. I don't know how to canonically explain the platform and the abilities for now.