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I would use the whole stat block for whichever monster is leading the conflict (if there's no clear leader then use the toughest or most interesting).  Add one move for the secondary monster and another move if the goblins are outnumbered.

The numbers are the same as the armor rule, but you're incorporating moves from everyone, which adds a lot of flavor.

Ah yeah that makes good sense. Hybrid-on-the-fly but this is a good procedure for easy hybridizing. And I guess use judgment to optionally replace one move if it seems right.