Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Ah yes, almost came up but didn't.

1 wolf: X "hp".

2 wolves: X+1 "hp".

1 wolf and 1 gnoll trainer: X+Y(+2?) "hp".

How do you handle mixed-type fights? Do each of them get all of their moves? Do they both get armor for being in a group? Do you construct a hybrid on-the-fly? In particular I expect this to come up a bunch with 1 leader plus their minions, which is how it almost came up for me.

I would use the whole stat block for whichever monster is leading the conflict (if there's no clear leader then use the toughest or most interesting).  Add one move for the secondary monster and another move if the goblins are outnumbered.

The numbers are the same as the armor rule, but you're incorporating moves from everyone, which adds a lot of flavor.

Ah yeah that makes good sense. Hybrid-on-the-fly but this is a good procedure for easy hybridizing. And I guess use judgment to optionally replace one move if it seems right.