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1.When traveling to other planets, if you choose a plutonium drive, the interface will not change. The abilities and superweapons will not be available during battles.

2. When the fighter completes its attack on a galaxy or galaxy cluster, if the attacked object is not manually disbanded by finding it and clicking it, it will still be considered not fully conquered. I think it would be best if it automatically becomes a conquered state.

3. I have played in five dimensions already, but I feel like something is missing. I am not fully aware of the game's development progress, but I think there is still a lack of a final goal (such as defeating a boss with a spaceship or something else). Because collecting DR points repeatedly can be demotivating.

4. In Helixteus 2, you can craft bombs and also create some ship enhancement crystals. In my opinion, it would be even better if these could be added.

5. In the later stages, I like to challenge high-difficulty planets and try to find powerful enemies, but at most I have only found level 98 enemie in blue, and I have difficulty finding more difficult opponents.

I'm sorry for asking so many questions and not being able to provide substantial help such as programming for this game. I will continue to play this game and explore possible issues. PS: The Bad Apple is pretty good.

1 and 2: I'll take a look at that. As for superweapons they aren't in the game yet, I'll probably add something to make that clear.

3: I'm still thinking about the most appropriate way to give a final goal to this game. It's pretty difficult, because of the game's infinite/incremental nature!

Problems 4 and 5 will be addressed in an upcoming battle update.