Not for now
Apple0726
Creator of
Recent community posts
Thanks for your very detailed feedback! The overflow bugs are most definitely expected since I haven't started to work on what happens once numbers get really big. But your UI, gameplay feedback is also very useful and can definitely be improved. In particular, I very much agree with the inventory/shop button confusion, I should add a section in the shop for buying materials instead of clicking icons in the inventory, very unintuitive.
As for fighting, I hope the next update with an overhaul on its mechanics will make it a lot more interesting.
I'll also make sure to come up with something creative to bring more freshness on your 10th+ runs.
I'm glad you like the DR and the OP-meter system! Not many people have mentioned that haha.
Hey, currently I don't see why it would be necessary to add a button to exit the game, because on Web you can just close the tab, and on the standalone there's already a close button in the window running the game, unless you're playing fullscreen (is that your case?).
I'm planning to develop this game on my own pace (which is admittedly very slow) with no set release date. I don't currently plan to make Helixteus 4.
No update yet, but I'm working on it bit by bit.
Check the game's Github if you want to see if progress is being made: https://github.com/Apple0726/helixteus-3
Okay I think I figured out the game breaking bug you mentioned. The annotation thing should be easy to fix.
As for game design, I just thought it would be cool to have a lot of galaxies and stars to choose from, and I think the bigger galaxies look kind of cool to me, even if they are super laggy and don't offer anything new. There are smaller galaxies which don't suffer from performance issues, so you don't need to generate the bigger ones to progress.
That said, I agree that the game resembles a database, I never thought about it that way! I'll have to put more thought into this. I appreciate your constructive feedback!
1: Unfortunately this isn't very helpful because I have no idea how to reproduce it from reading your report. Well I guess I learned that the bug exists, just need to hope that I also stumble upon it
2: Most likely related to the game breaking beforehand, possibly due to bug 1
3: I wonder how I could do that, since galaxies only generate if you enter it for the first time. Maybe only show it for already generated galaxies?
4: I'll think about that, but is it really necessary to convert 100+ galaxies to progress? Cherry-picking the most efficient galaxies to progress should be the strategy, I think.
For the pickaxe issue, it's because the game uses a slightly different algorithm to spawn and process tiles if you dig 10+ tiles at once. Generating resources for one tile is computationally expensive (doing it 10 times in a row results in a lag spike) and the mass-generation algorithm tries to simplify it.
For the thrusters, do you remember what you did to make them fail?
1 and 2: I'll take a look at that. As for superweapons they aren't in the game yet, I'll probably add something to make that clear.
3: I'm still thinking about the most appropriate way to give a final goal to this game. It's pretty difficult, because of the game's infinite/incremental nature!
Problems 4 and 5 will be addressed in an upcoming battle update.

