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Apple0726

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A member registered Aug 01, 2020 · View creator page →

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Not for now

Cool! Looking forward to your drawings

Hello! Currently I'm already paying an artist to redraw everything, but I could potentially be interested in a free concept artist for my current artist to base their drawings on for the final product. If you're interested we can discuss this further on Discord or another platform.

That will surely happen one day, but as with anything, I don't know when

It will definitely go on Steam, but I don't know when. I don't understand your second question

Thanks for your very detailed feedback! The overflow bugs are most definitely expected since I haven't started to work on what happens once numbers get really big. But your UI, gameplay feedback is also very useful and can definitely be improved. In particular, I very much agree with the inventory/shop button confusion, I should add a section in the shop for buying materials instead of clicking icons in the inventory, very unintuitive.

As for fighting, I hope the next update with an overhaul on its mechanics will make it a lot more interesting.

I'll also make sure to come up with something creative to bring more freshness on your 10th+ runs.

I'm glad you like the DR and the OP-meter system! Not many people have mentioned that haha.

Hello! Yes I would love to get all the feedback and bugs I can get.

Thank you! Your "wild" idea of using atoms for activating unique buildings is actually very interesting, I'll keep that in mind for a future update.

Thanks for your comment! Can you elaborate when you say "lack of progression"?

Hey, thanks for your feedback! I have been aware of the green segment shaking bug for a long time, but it's a low priority bug (I have a habit of letting them linger for a while)

Hey, thanks for your feedback! Don't hesitate to say what you have in mind for balance, ideas etc. It's never too early!

Interesting, I'll look into that bug (and the CBS one too)

Hover over a building, then press F

Okay that's a little annoying lol

That's weird, can you open the browser console (press F12 -> click Console tab) and see if there are any error messages when the bug happens?

Yep! I'm planning to make a 0.30 progress report soon, just because of how much it changes and how much time it takes.

Okay I'll do that, thanks for your feedback!

Hey, currently I don't see why it would be necessary to add a button to exit the game, because on Web you can just close the tab, and on the standalone there's already a close button in the window running the game, unless you're playing fullscreen (is that your case?).

I'm planning to develop this game on my own pace (which is admittedly very slow) with no set release date. I don't currently plan to make Helixteus 4.

I'm aware of that bug, closing and re-opening the game should fix it for now.

Oh okay, thanks for your feedback!

No update yet, but I'm working on it bit by bit.

Check the game's Github if you want to see if progress is being made: https://github.com/Apple0726/helixteus-3

I would love more details, playing on browser or standalone? What do you mean by "doesn't function properly"?

Yep! It's still being worked on, but I admit it's been very slow lately. But I'll most likely pick up speed in the near future, it's been a while since the last update after all!

Hello, glad you're having fun! The game will still get updates, it's just the general lack of motivation recently.

Here's the list: https://github.com/Apple0726/helixteus-3/blob/master/commands.txt

Thanks for the comment, I'll take a look at the bugs.

Yeah I'm aware of that too, will try to come up with a fix

I think planetkillers should give you enough stone for those.

Yeah I'm aware of these issues. I think the most simple way to address both of them is to have a separate UI for stars, so you don't have to click on the stars themselves. I'll see what I can do for the next update!

No, it's a bug

No, because for atom manipulators/subatomics you have many different recipes, as opposed to glass/rock plants that only have 1.

Here you go: https://drive.google.com/file/d/10-h5XazYmH8x2DqKjsDaUwrK1SF_JORF/view?usp=sharing

Okay I think I figured out the game breaking bug you mentioned. The annotation thing should be easy to fix.

As for game design, I just thought it would be cool to have a lot of galaxies and stars to choose from, and I think the bigger galaxies look kind of cool to me, even if they are super laggy and don't offer anything new. There are smaller galaxies which don't suffer from performance issues, so you don't need to generate the bigger ones to progress.
That said, I agree that the game resembles a database, I never thought about it that way! I'll have to put more thought into this. I appreciate your constructive feedback!

(1 edit)

1: Unfortunately this isn't very helpful because I have no idea how to reproduce it from reading your report. Well I guess I learned that the bug exists, just need to hope that I also stumble upon it

2: Most likely related to the game breaking beforehand, possibly due to bug 1

3: I wonder how I could do that, since galaxies only generate if you enter it for the first time. Maybe only show it for already generated galaxies?

4: I'll think about that, but is it really necessary to convert 100+ galaxies to progress? Cherry-picking the most efficient galaxies to progress should be the strategy, I think.

For the pickaxe issue, it's because the game uses a slightly different algorithm to spawn and process tiles if you dig 10+ tiles at once. Generating resources for one tile is computationally expensive (doing it 10 times in a row results in a lag spike) and the mass-generation algorithm tries to simplify it.

For the thrusters, do you remember what you did to make them fail?

1 and 2: I'll take a look at that. As for superweapons they aren't in the game yet, I'll probably add something to make that clear.

3: I'm still thinking about the most appropriate way to give a final goal to this game. It's pretty difficult, because of the game's infinite/incremental nature!

Problems 4 and 5 will be addressed in an upcoming battle update.

I'll take a look at that, thanks for pointing it out!

I haven't checked the greenhouse bug, but planetkillers should be fine now, unless you still experience weird behavior in v0.27.4. Switching universes should also be fine, as long as you don't already break the game with some other bug (greenhouses?)

Hmm that's a very weird issue, most likely caused by the initial bug where you were able to go inside a gigastructure. I'll take a look at that!

Thanks for the bug report! I'll take a look at it.