will there be a mobile version?
Do you mean an Android build?
I should be able to make one, but I don't own an Android device that I could run and test it on, so the end user would have to do the play testing.
If you're interested in a build for a different OS let me know. Although I have only built for Windows and Linux, Godot seems to support porting to a wide variety of OS's.
Thanks for the feedback!
I'll see about making ports for Android and probably Mac as well when I release the next build.
Theoretically it shouldn't be that difficult to export to those platforms, but I've been doing dev long enough not to pull a Sean Murray.
As for testing and making sure they work properly, that will have to be done by volunteers. I don't really want to spend money on new hardware right now.