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Left a long comment for you as a reply to your comment on my game by accident lol. But in short, like some others I found the tutorial text difficult to understand and was at a loss as to how to make the puzzles work for a while. Also, granted I was using an older laptop, but the lag was rough and definitely affected the experience. But, I really like the idea of having to "explore" the mechanics of the game itself, if that's what you were going for, and I think it could become something really great.

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Thanks for review!

Yeah I would see what I can do in Unreal Engine in order to make it run smooth on older laptops and low PC settings.
And for tutorial - I don't think I could do better in 48h, I would make many experiments with it in future, so I hope it would become much better :)

UPD: I read reply under your game too xD

Believe me, I get it. 48 hours is NOT A LOT OF TIME, and you should feel proud of what you did here. I hope you keep working on it.

Well not in the moment, I have a little break because I'm going to university(Profession is game designer ^-^) in this year and it was requiring some attention xD I'm planning to continue active(7-10h+ per day) development in next month and I want to release it this year or in the next year like a full completed game :)

A professional, that's really cool! Good luck with your studies and completing/releasing the game.