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Sorry for a delay
Thanks for playing and critical feedback!
I have thought a bit about things you pointed out.

1. Mouse capture and touch UI:

As i understand i can just make a first screen with 2 buttons which provide a choice between touch controls and mouse captured fullscreen mode.
Such controls will also be used to legitimize mouse capture because this way i can capture mouse inside a javascript input callback.

2. Currently there is only 1 path that is actually technical and is directly about FOSS and OSHW (and you didn't take it ^_^), so i think i can make more interesting technical stuff and make more endings that utilize the lore more deeply.
I have already thought about possibilities, but for initial release kept only things that are easiest to implement.

Story itself can be also made deeper, for example i feel like many characters are too shallow and that if i develop them more or even add more characters they can make things more interesting and unpredictable.

If you have any idea on that (preferrably nerdy), i am all ears because crowdsourced stories are often the best.

3. Delayed sound effect is so far a mystery to me because i can't really hear that.

4. Skipping dialogs might be a bit non-trivial since i want to keep control scheme minimal.
Now i am thinking about HOLDING E to skip a dialog or/and about making a bit of delay before the choice appears so that you have the time to stop yourself.

5. Large dialogues are a problem in themselves. They are obviously bad and i want to eventually get rid of them. Game shouldn't be a lecture.
I have already broken them down and reduced quite a bit throughout design but i feel it is still is not enough and now you confirm that.

I don't think the dialogue was too long, it's just that it makes it annoying without an way to skip it/accidentally enter it.