Sorry for a delay
Thanks for playing and critical feedback!
I have thought a bit about things you pointed out.
1. Mouse capture and touch UI:
As i understand i can just make a first screen with 2 buttons which provide a choice between touch controls and mouse captured fullscreen mode.
Such controls will also be used to legitimize mouse capture because this way i can capture mouse inside a javascript input callback.
2. Currently there is only 1 path that is actually technical and is directly about FOSS and OSHW (and you didn't take it ^_^), so i think i can make more interesting technical stuff and make more endings that utilize the lore more deeply.
I have already thought about possibilities, but for initial release kept only things that are easiest to implement.
Story itself can be also made deeper, for example i feel like many characters are too shallow and that if i develop them more or even add more characters they can make things more interesting and unpredictable.
If you have any idea on that (preferrably nerdy), i am all ears because crowdsourced stories are often the best.
3. Delayed sound effect is so far a mystery to me because i can't really hear that.
4. Skipping dialogs might be a bit non-trivial since i want to keep control scheme minimal.
Now i am thinking about HOLDING E to skip a dialog or/and about making a bit of delay before the choice appears so that you have the time to stop yourself.
5. Large dialogues are a problem in themselves. They are obviously bad and i want to eventually get rid of them. Game shouldn't be a lecture.
I have already broken them down and reduced quite a bit throughout design but i feel it is still is not enough and now you confirm that.