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(Unity) Day 3 Games

A topic by SerKidedan created Jul 27, 2023 Views: 423 Replies: 33
Viewing posts 21 to 29 of 29 · Previous page · First page

Buoyancy based game where you are escaping a collapsing cave. Not my project because I was busy today but it was the development of my day 2 project. Check it out here.

Submitted

Was about to send you the link to that! What do you think?

It was really cool! Congratulations the art is amazing and gives more story and purpose to the game. Hope you don't mind me sharing it around but it maximizes the chance of it being continued.

Submitted

Yeah no problem! I'd be glad of it got continued! I think with some sound and maybe some glow around the player (and maybe the coins or the obstacles) it would be really awesome :D

Submitted

Cave Crunch: https://itch.io/jam/day-3/rate/2191701

Formerly gravity dash. Still plenty of work to do in, well, probably all aspects :)

Submitted (2 edits)

Here's my submission for Day 3 https://vamanster.itch.io/getaway-driver-citybuschaseday2

I haven't published a game on Itch before, so I was trying to figure out how to submit it for the jam, I only had three minutes to spare D:

Submitted

Here is mine, a traditional Whack-a-Mole experience, but using your keyboard!

https://itch.io/jam/day-3/rate/2191709

Submitted

https://itch.io/jam/day-3/rate/2191505

Submitted

https://theterrificjd.itch.io/day-3-sandstorm-raiders

Here's mine, barely submitted in time so I hope some people see it:

Submitted (1 edit)

https://jackachulian.itch.io/unity-space-micromanagement-game-day-3
As of an hour past the deadline the source code has no downloads, so I'm assuming no one else has chosen this yet

Submitted

My day 3: https://itch.io/jam/day-3/rate/2191659

Made a soundtrack for it and did some polishing. I tried to make it a bit easier for following devs to add more levels. Unfortunately can't get a webGL build going for some reason.

Submitted

Running into errors?  I was running into this error with my WebGL build. I found this forum and was able to fix it: https://forum.unity.com/threads/solved-webgl-build-error-unable-to-parse-build-f...

In my case it was one of the file format settings that I had to change 'Project Settings > Player > WebGL > Publishing Settings > Compression Format'. > Gzip

I hope that can help you.

Submitted

That wasn't my problem, no. Finally got it fixed, though

https://aviv-youker-harel.itch.io/stop-hitting-yourself Heres mine!

Viewing posts 21 to 29 of 29 · Previous page · First page