Buoyancy based game where you are escaping a collapsing cave. Not my project because I was busy today but it was the development of my day 2 project. Check it out here.
Cave Crunch: https://itch.io/jam/day-3/rate/2191701
Formerly gravity dash. Still plenty of work to do in, well, probably all aspects :)
Here's my submission for Day 3 https://vamanster.itch.io/getaway-driver-citybuschaseday2
I haven't published a game on Itch before, so I was trying to figure out how to submit it for the jam, I only had three minutes to spare D:
https://theterrificjd.itch.io/day-3-sandstorm-raiders
Here's mine, barely submitted in time so I hope some people see it:
https://jackachulian.itch.io/unity-space-micromanagement-game-day-3
As of an hour past the deadline the source code has no downloads, so I'm assuming no one else has chosen this yet
My day 3: https://itch.io/jam/day-3/rate/2191659
Made a soundtrack for it and did some polishing. I tried to make it a bit easier for following devs to add more levels. Unfortunately can't get a webGL build going for some reason.
Running into errors? I was running into this error with my WebGL build. I found this forum and was able to fix it: https://forum.unity.com/threads/solved-webgl-build-error-unable-to-parse-build-f...
In my case it was one of the file format settings that I had to change 'Project Settings > Player > WebGL > Publishing Settings > Compression Format'. > Gzip
I hope that can help you.