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(2 edits)

Oh wow, I didn't think my comment would have so much influence! I am very sorry for the blood particle animations, they DID look super good.

I played the new build (downloadable version, the browser version isn't loading on my end) and I loved it! Made it to Room 10 with both the knight and the rogue and it was tons of fun. I love the trinkets, they shake up the gameplay and make the last 2 rooms a bit more doable.

I also love the X-Barrel and the O-Barrel, it adds another dimension to strategising.

I always forget to mention the little graphics/UI-improvements, but they always look good, I love the new animation for shaman.

I wanted to ask, is there a discord community planned for lost for swords? I think it could be really useful for posting playthroughs and comparing strategies. EDIT: Just joined the Discord, can't believe I missed it

EDIT: I also wanted to ask if you considered adding some stats on the ending screen? For example, how many gems collected, how many hits taken, highest damage in one round, something like that (I am taking inspiration on Inscryption's Kaycees Mod)

I had the suspicion that the Glass Sphere does not feel good, and your comment tipped the scale and I decided to give it another re-design... good decision I think :)

Stats on the ending screen is definitely coming, also on unsuccessful runs! It's always fun to read those. I might even show damage done or other stats - depending on card type - per individual card, as that can even help players evaluate cards better.