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This as a really neat idea and beautiful/calm, I thought the assets you picked and the music perfectly fit the poignancy of your story. I have to say I found it a little frustrating that there were not better clues or visual cues to help you find the memories you're looking for--I ended up just having to wander around at random. Which is definitely exploration, but the dream energy seems to run out so fast that I got tired of trying to find the last story point for the first character and just gave up. But other than that, I really think this is a beautiful and clever game, and a real accomplishment for 48 hrs.

(+1)

Many thanks for the comment! The time constraint prevented us from adding as many visual cues as we would have liked (some of them were even designed, but they weren't included in the finished build). We are excited to add that in further versions after the Game Jam! Again, thank you for your input!

I understand the time crunch, believe me. ;) Definitely do add them, I'd love to see this game developed further.