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Hi Ochsi. Thanks for the comment. You're right, there's something missing to drive or constrain the player. I'm already working on the post-jam version and testing this : you can only dig next to a digged tile, not randomly. So you have to choose where you dig the first tile. Furthermore, there will be a limited number of clues and also other types of clues, bonus or malus ! Something challenging is also missing : an opponent, limited actions or the environment being against the player.