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I see, yeah in that case I feel like with more time those mechanics should have been fleshed out more and give the player better feedback

Any ideas of how that could be done? I guess when an enemy gets close enough to trigger the warning system, those flames could perhaps get quite big and bright for just a 100ms or something. As for healing from grab, when sending a grabbed enemy into a train and getting healing, a text could perhaps pop up saying "grab healing bonus: +100hp" or something... Hmm! Thanks for input!

(+2)

well explaining to players that they even can heal is probably something you could  do (unless I missed that explanation) and like I said maybe implement some sort of mini-map or have an intensity in your indications, and have them be smaller, like right now iirc the whole side of the screen lights up, which is fine, but I feel like could have been done better with smaller indicators and maybe clearer sounds if you actually do get hit, like if they are close or like very close.