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(+2)

Hi! The enemies haven't stats - it's a game a little bit different than "the most famous fantasy game." The system is based on Blades in the Dark - and tags and short descriptions describe the NPCs.
As a rule of thumb, if an enemy is weak, full success is enough to defeat it. If the enemy is strong, you can create a clock.

(+1)

So what would be your recommendation, using the enemies stats of Blade in the Dark as encounters? 

(1 edit) (+2)

Blades in the Dark has no "stats" for the enemies - that's the point. 
In Bloodstone, you don't need stats. You choose an enemy, describe the situation, and the players will decide how to face the threats. And then, they roll the dice, and the situation will change accordingly to the result.