This is an ambitious dungeon and one I’m really excited to run! I love how you thought through what this needs and wants
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The Curse of Blackjaw Cove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Master Usability | #49 | 3.370 | 3.500 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I omitted a recommended level because I do not feel familiar enough with Shadowdark to really gauge difficulty, and I focused a bit more on making something interesting. After reading through some other entries and familiarizing myself with the system, I would probably consider this good and fair for a party of level 3 characters. Lower levels should still be playable, albeit, with a kind of brutal difficulty.
The water level mechanic is brilliant! I love this sort of enviornmental hazard that can make combat and exploration more challenging.
The water level mechanic is brilliant! I love this sort of enviornmental hazard that can make combat and exploration more challenging.
Yes, you are brilliant for this!
I'm running a hexcrawl-sandbox, where the world is in a zombie apocalypse. I have a pirate port town on the western coast of the map where this could make an excellent side quest. I'm using the LFG system so there will be a little bit of tweaking required, but it will be well worth it for them to find this naturally.
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