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(+2)

Oh I instantly love the animated shadow_offset_x in the menu :D

Also nice you had rebind with both keyboard and controller. That is actually very interesting. I guess you can check if it's a InputEventKeyboard or InputEventControllerKey or whatever they are called. Noted :)

Would have been nice if you could see the player through the wall/roof of the train when walking on the outside. Not sure how they do that in games, something with the stencil buffer IIRC... Oh well, that's maybe a little out of scope for 9 days.

Mind blown when I realize I could go under tables! This is almost like INSIDE!

Haha, the guards kissed, and one fell off the train :D

I made it to the locotmotive, but fell through the front somehow, only had a few seconds left. It was a little harsh that there were no checkpoints, so I guess I missed the ending :(

Music got a bit repetitive. I like the lock picking, once I understood how it worked. Some nice sneaking :) Many wildcards! 

Cool ambitious game, well done!

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Thanks very much ;)

Loved reading your experiences here. There isn't much to the ending, just a super tight landing spot. I didn't even think about decreasing the visibility range from the other side of the car, and it gave me frustration around the walkways ^_^ We unfortunately didn't have the export with the fixed collisions in time, actually exporting when the jam ended.