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I really, really like the concept. As other comments have mentioned, it has Splatoon vibes and there's a lot of potential there. 

Perhaps the player could paint in the tiles they touch on the map itself, rather than just on the mini-map? And maybe they can't cross tiles they've already painted, sort of like in Snake? 

I found your post-mortem interesting to read! Thanks for sharing it. 

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Thank you for playing and giving feedback!

I had thought of implementing a bit more strategy into the game but had to cut stuff due to time. I like your ideas! For the direct painting there could be "abilities" with patterns that paint the map in exchange of something like an action or the like. I really really like the snake mechanic, best for some puzzles mixed in between. I'll have to begin seriously thinking about real level design, instead of the improvised mess I created :D

Glad you enjoyed the post-mortem. I struggle to always put my thoughts into devlogs and the like for these jams but I thought I'd kill some time with it. Thank you again for the inspiration!