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Thanks so much for checking out my game! ʕ•ᴥ•ʔ ♡

And thank you for taking time to provide some feedback! I’m glad you liked the memory aspect, I prioritised getting a bunch of level layouts done towards the end and even designed a custom gizmo (icon) system in the editor so that I could identify different tile types while building levels (which is why I was able to do a decent range for the jam) You’re right that it gets a bit too easy to not die and you’re kind of forced to purposefully die, I think that I could remedy that with some difficulty scaling (maybe the levels get more complicated / harder the more Mimics you save etc).