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(+1)

Thank you ^^

Yeah fps view is a bit wonky on some aspects for one simple reason, it’s not a dedicated view with proper fps models rendered seperately etc… like it is when done well, i just slapped a second camera on the mech adjusted the view a bit so that the crosshairs would line up with the shots and Bam, fps view :p so that’s why the weapons are so chunky they’re the same models the mech has in its hand just seen closer to the camera.

Sorry about the difficulty :( I tried to have it as balanced as possible, though i’ll admit i might have made a bit too much “busy areas” with enemies and turrets but i tried to have at least 2 repair items per level in hope this would help ^^