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Yoo! Video is much appreciated! Thank youuuu.

Regarding plot density, every level will be similar to the demo: There'll be some character interactions and a bit of exploration of the chemistry between the cast, but for the most part it'll be pretty mystery-centric.

Regarding object examination, I have a few improvements in mind that tackle what you say. In general, though, the spirit is to plainly show what's relevant to solve the mysteries. In this case, since you can't inspect inside the cabin, you can't assume there's a hideout. Not sure yet the best way to communicate this, it's something I want to keep receiving feedback.

I made notes of a few other things you mentioned. Again, thank you very much!!

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I personally feel that clicking an object should provide *some* feedback even if it isn't examining the object, at least to let you know it's the most you can do with. But I am biased because I've played so many point-and-clicks where clicking is examination hahaha.

I'm excited for how this game goes anyway, and looking forward to the full version :)

Yep, you're absolutely right. What's funny is that what you say applies the most to people who are into the genre, so it's definitely something I want to address. Glad to hear you're interested, I'm hoping I can deliver some cool mysteries!