Wonder if there's a way to increase the braking speed without losing too much max speed so the mech can start running again sooner after bursts while also having enough running speed to dodge attacks, I'll have to tinker a bit. Ideally the mech would go back to running the moment the boost finishes but if that can't be achieved then I'll have to think about it a bit more
I like Ground-type gameplay more because it feels more tactical and I guess "realistic"? not in the mechwarrior sense, it's just that mechs using boost 24/7 as their main method of movement and flying around always felt weird to me. I always liked it more when boost is used in short bursts in conjunction with the movement to achieve good speeds and dodging (something kinda like Titanfall) so I tried to mimic that
Also I absolutely love melee in this game. Melee weapons feel good to use and are genuinely useful. I think I found out that the sword can do a ground slam from the air when targeting a grounded enemy and it was the coolest thing I ever did. Wish more mech games did weapons as good as you did.