Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Hi there ! The game is really fun , I love the mix between being quick and planning your course carefully. I enjoyed playing it and I think that with a little more juice and feedback it could be wonderful. For me it fits perfectly with the theme of the gmtk jam. And being able to block the snake was a really cool mechanic, loved it :) 

I understood the game pretty quickly but was a bit confused when I changed from controlling the snake to controlling the mouse during the onboarding. Maybe controlling the mouse directly could be less confusing ? Although I'm happy with the arrow control, I'm french so don't really use wasd

I don't remember which level it was but on some levels I can just go close the final door (which was green) and then take all my time to deal with the snake, I think this security kinda defeats the point of the game in those levels

Overall I think the game just needs more animation and to improve feedback. 

Knowing where is the exit and the start at a glimpse of an eye would be useful ! I always have to look around when this is simple indication that I should be able to find super quickly. The mouse being black is not really readable too, maybe it could be a more catchy color ? Or animated ? This would help a lot. 

On a side note, maybe the game could use a showcase image more similar to the graphics of the game itself ? Some pixel art or whatever ?

But otherwise a cool game with a true potential for fun :)

(+1)

Thank you for feedback, really glad you enjoyed the game!

We went for the switching control from snake to mouse so that the player better feels the "roles reversed" theme, sorry if it caused confusion.

Getting to the end of the level without getting all the mice is intentional too, we wanted to make them a cool collectible, like strawberries in Celeste, which are not required for completion, but are a cool extra challenge for those of players who want one.

As for the indication of an exit, in the new version, the exit is actually additionally highlighted with text. Not sure if that's what you meant, but it seems like a relatively solid indication of where to go.

As for the showcase image, yeah, we could've picked something more in-line with the game itself. We just went with a cool snake, cause it felt like a fitting pic.

Once again, thanks for feedback, really appreciate it. :)

(+2)

Alright, I see what you mean. About the exit highlighted, I think it would be better with something more than text, maybe another animation in addition ?
But hey I get it, jams are hard and tiring anyway, this is my feedback in case you wanna continue the game ;)

Thanks for the feedback on dungeon caretaker, that's really kind of you, hope you have a great day !

(+1)

Thanks for the feedback!

Yes I can see how the exit is still hard to find with just text, ideally it would only take a few seconds to know where the goal is. Thanks for letting us know :)