lol, thank you.
I do game-making like this as a full-time job right now, but I'm only just able to do it full-time, which means I need to have a rigorous two-week development cycle if I want to make sure I always have enough sales to keep me afloat. I post new games bi-weekly on my Patreon page, which supports me on it's own in full.
That being said, I've only been doing this full-time since the beginning of 2023, a little over half a year now. I still have a lot of room to grow, so once I can comfortably live without worrying about sales, I very much plan to sit down for two or three months (or longer) and really make a game, with polish and charm, that I can be proud of.
So, I hope you can someday be someone you can expect polish from!