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I'm not too good at the game, as I'm not adept with this style of platforming. I'm still having fun with this game. I'm having great "aha" moments when I finally figure out a navigation challenge. For the pit that's presumably near the end of level 3, it might be nice to add an alternate way to climb back up instead of making it an instant death pit. It makes it less annoying to go through challenges you already mastered.

(+1)

Thanks a lot for trying the game ʕノ)ᴥ(ヾʔ
So happy you had fun with it. I could definitely tweak that level to alleviate some frustration, it's part of the "tutorials" levels, so I don't want them to be  too dissuasive.

No problem! I probably won't end up finishing the game because I'm not skilled enough, but I'll try to get through what I can.

No worries, already helped a lot with your feedback. Thanks again :)

Update: I tried again. I got through the big jump at the end of the dash tutorial. This time I was able to get to the "Shepard them" stage. 


It's definitely much easier once you know what you're doing. I think the biggest issue with this game is the fact that you have zero time to process a new level before you need to move.

"the biggest issue with this game is the fact that you have zero time to process a new level before you need to move."

Interesting.  ʕ´°ᴥ °`ʔ 
I suppose you mean all the levels that starts with stuff immediately attacking you?
If so I guess I could put the player in a sort of safe spot instead of immediately in the middle of it. I'll try to reshape some levels and see how it goes

To be fair, the need to move before you fully understand what's coming adds to the manic nature of the game, which might have been what you were aiming for. This is more advice for next time.

It was my aim, but I still think it's a fair point. If it's not too much effort I might still do it. It's good feedback for now and later regardless :)