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So many things to say, I don't know where to start. I really liked this.

I didn't like that the concert couldn't be replayed, it was nice the "you restarted" thing but I wanted to see it again so I deleted the save file in appdata. That opening song is so good, so beautiful, it was a joy to watch. What followed after that was spectacle and surprises, though not much that explained or advanced the overall story, but I guess that's the idea of this demo of the demo.

I think I understand the things that the story is going for, they look promising and well grounded. Although I wasn't sold on that thing where it was assumed that the player wants to be a pacifist all at once, I don't think it fits much for other players. By the way, is the beginning some sort of reference to how in anime games sometimes the male avatar looks more boring than the female avatar?

There are a lot of ideas and a lot of creativity, it's short but intense. How long did it take you to make the whole demo? Planning and preparing everything, it's amazing that you did this as your first game, it must have been quite a challenge to program everything you see in the game and make it look good.

I hope you progress well with your project, I want to see it complete, I liked it a lot. Cheers.

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Thanks so much! I'm glad you liked it :D

Sorry for the inconvenience with the song! I intentionally made the performance play out once (despite it actually being easier to program it playing multiple times) mostly because I was going for the idea that these characters are like real people; They work hard and are passionate (like you!), and would take some time to replicate something they worked very hard on (I imagine it like, if you finally reached a huge fitness goal, and you're out of breath and about to die but you did it, and someone's just like "okay cool now do it again" lol)

There are also lore implications for why it only plays once... stay tuned!

The story will be expanded upon in the next release, the demo! Everything in the Demo (demo) is kind of supposed to go over the player's head; There are definitely players that don't fit a "pacifist" description, but it is (wrongly) assumed that you are one due to your forced inability to retaliate (which will also be expanded upon in the demo)

About the avatars, I didn't think of it that way! I was going for a jab at the trope of how in older JRPG games (like gen 1 Pokémon) there aren't usually female options, but your interpretation also works!

This release took about a year in total to complete; I started conception last summer and now this summer, here it is! Actual development in Gamemaker started in September 2022, I think. It was quite challenging doing this on my own without any experience (I remember the sleepless summer nights lol), but I like to be challenged!

Again, I'm SO glad you and other users are enjoying my game! I'll keep working hard, and I hope Harmful Heaven progresses well too!

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Wow, everything is really well thought out and formulated, you just need things to progress well for the game to flourish as it should.

God, a year, a year to make a software whose content lasts about half an hour. A lot of work for something that although it can be great it's going to be very short. I admire you for having gone through all that alone. You should get a programmer, now that you have this as a demonstration of your skills, maybe you can get one.

Please don't stop and thanks for the compliments!