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(4 edits) (+1)

What a tidy little game!

I like the organizing aspect of it, and the hand-drawn qualities to all the art. It gets a little confusing sometimes, but overall it's fine.

- I mistook the biscuits for trash initially (probably on me tho)

- The picture falling down doesn't seem relevant to the puzzle

- The left monitor, biscuit jar, and drawer take multiple clicks to work sometimes

- I thought the food list was a clue to the food/drink checkmark T-T Also the paper said "urgent!" but... apparently it wasn't?

- Some of the writing is kind of hard to read, like the last checkmark and the ginger wrapper (I didn't have much trouble reading but others might)

- The mousepad labelling did help, I actually thought the cat coasters were mousepads at first lol

- A story element would be cool!

- Maybe make the picture and the (table?) in the background relevant, and have more visual clues (that aren't too obvious) to new interactable objects. Like maybe the monitors could have clues on them, or something behind the picture when it falls?

Good job, and keep it up!

(1 edit)

Hi Wasabi,

Thanks a lot for playing and for the feedback, it is useful!

I am trying to balance letting the player know what to do and to let them find out on their own. I don't want anyone to get stuck and bored but also don't want to hold their hand too much! So it is a hard balance to strike.

I have noticed the multiple clicks thing and I can't work out how to fix that, it is essentially the same code as picking up objects except without the put down aspect of the code, I think that might be where the issue lies but I'll have to look into it.

Thanks for the feedback I'll keep a note of it and see what changes I can do and thanks again for playing.


Kyle