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(+1)

The setting is amusing. 

I like the quick-time like interactions for stealing, and that it's fairly predictable. Depending on whether you intend on making longer sequences, a progress indicator might be helpful. It feels a little strange that I can still move the squirrel around after interacting with people - being able to move around during the sequences also contributed to the initial confusion that I had "failed" the stealing sequences. Were there plans that the player had to do extra platforming whilst stealing?

The stealing controls were initially confusing, as the sound effect and the red tint makes it seem like I was taking damage when I was interacting with people. I then thought there was a stealth aspect to the game, but I later realised that this is the prompt for entering the stealing-mode. Changing the tint to a more neutral colour and changing the sound effect may help prevent this type of confusion. 

I like the design of the squirrel. The controls for moving and jumping felt good, so it felt like a shame that there wasn't much platforming involved. Are there plans for more areas or environmental obstacles and hazards? 

Overall, I like the controls and the look of the game, and feel that the stealing sequences can be polished further.