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(2 edits) (+5)(-1)

so, after extensive testing I've figured out a list of mechanical differences between this game and the original that might help some people who knew the original really well be better at this game

Original FNAF:
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FuzzBoobs:

Bonnie and Chica create footsteps whenever they enter the hallway or an attached location
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Bonnie and Chica only create footsteps when they move into attack position at your doors

Foxy has 4 movement stages before attacking and his movement can be stalled by looking at any camera for 1 second
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Foxy has 3 movement stages before attacking and can only be stalled by looking at her specific camera for at least a few seconds (despite testing I still can't figure out an exact value for this)

Freddy can have his movement temporarily stalled on his way to your office by looking at him on the cameras after he moves, but the timing is tight. After he gets to Camera 4B he can be stalled indefinitely by never moving away from that camera (he will still be stalled even when the monitors are down)
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Freddy cannot have her movement slowed in any way. She will always move at scheduled times depending on her aggression level for that night and will attack a short while after laughing outside of the office (attack timing also seems to be tied to aggression level)

Golden Freddy can be dismissed from your office by pulling up the monitor
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Golden Freddy can only be dismissed by pulling up your monitor and changing the current camera

Freddy has to move to the space outside your door to attack you. If you manage to stall him in a spot before he can get to your door, or if his AI does not bring him to your door, he can never attack
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When active, Freddy will always be at your office at 5AM no matter what her AI level is.

The duration of one night is 8 minutes, 55 seconds
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The duration of one night is 8 minutes, 35 seconds

If I missed anything please let me know and I will add it to the list.

Deleted post

That's good to know. Shame there's no timer like there is for UCN. Would make a lot of the timing aspects a lot easier to test.

That's almost the same time as the original (8:55). Good to know.

This was also true in FNAF1, though I think the exact timing was a bit shorter.

Overall, some good stuff. I'll add it to my post.