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I really like it!

The main reason that I decided against making this kind of game when I was considering my options for the jam was that I didn't think I'd be able to make a good security placement/route planning UI in the allotted 48 hours. It looks like you managed to get around that issue by finding an alternative that didn't need you to make a UI like that at all, which was a super clever way of saving valuable time.

Had I made this game, I probably would have made it so that, once the guards and cameras were set up, everything was AI controlled and happened on its own. I think that, had I done that, my game would have suffered from it. It was really nice being able to control the goons and have something to do while the agents were attacking. It probably would have been kinda boring if all you could do was watch, and I doubt I would have realized the source of that boredom in time to fix it before the jam ended.

Overall, I think you did a great job. You made a fun, engaging experience better than I probably would have. I don't really have anything negative to say. Well done!