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Hi! I loved your adventure and it was super fun to play through! :)

I do have a few questions (WARNING HEAVY SPOILERS): 

a) Was the mirror red herring, since it never really comes up? Did you originally plan for another ending involving it that got cut in the final version? Were you planning on having a scene where he observes you from there or somehthing liek that? :) I just wonder what was the point of having the mirror there.

Also, why did he seem 'hesitant' about entering the room/he didn't want to go inside, was there something special about it? Like he has a reason why he doesn't want to enter it? My first assumption was that there was either something wrong with the room (eg. special perfume in it or something, a trap of some sort) or he doesn't want to enter it because of something that had happened there (after finishing the game I thought maybe it was used for sex slaves, but then I thought that's very unlikely as it seems out of character for both Pantalone and Dottore).

1. My first ending was Loyal, and I enjoyed it, but I was surprised the game ended that way because I picked the choices which I thought were the most logical to escape, so I could get back with the intel to Sumeru "to win the game", since I thought there is a best, true spy escape ending.
I thought that's where the next section of the game begins where you attempt to discreetly escape, so I was surprised he trusted you because I thought it was logical not to try to escape yet in both cases. I really like the ending, but I'm curious why does he trust you right away? Here is my reasoning for not trying to escape during those two times:

I didn't undo the strap as I thought I'd wait until Webtorre leaves, since he could spot the escape easily and I felt I should first get intel on what did the procedure do, to see if there's any maintenance or drawbacks you should be aware of (plus also if you can even walk etc., it's better to look cooperative and wait a day or two until you're sure you're physically okay and won't suddenly collapse or faint). And when I saw the carriage, I thought it was going to be a trick option with a bad end, since normally there should be a driver (as I assumed it's a normal carriage with horses) and as a student, I wasn't sure if the player could subdue the coach or take over the carraige quietly without raising a commotion and drawing attention to yourself. And if there wasn't a driver, I would've expected there to be no horses, as they would be in a stable (as they'd get too cold to be left outside for an hour or more without moving). 
The next day as I was thinking about it I realized it might've been a mechanical carriage, but since the text didn't mention if you could see a driver or not, I would still assume you might need a key to actually use it, so I wouldn't risk it right away, esp. with two Harbingers nearby who could very easily overpower you, so I was surprised the escape actually worked! :D As a tip, if you do plan on doing an update, maybe you could describe if it's a carriage with horses or mechanical one (in the latter case with an off-hand commentary whether you think you could steal it, ie. it needs no key or you could most likely hack it as a Ksharewar student?)  and whether you can see the driver or not? That way it would make it easier for people to judge whether they could escape or not, since I assumed it was going to be a trap option where you get caught by the guards who subdue you themselves or call the Harbingers. :D 

2. Which of the endings are you favourite, or do you like all of the "good ends" equally? Is there a "true" or best ending? :) I noticed that the True Spy ending seemed super short compared to the others, so I actually preferred the other endings with Dottore like Loyal and Apprentice. as the spy ending didn't really seem to have much rewards or pay-off storywise, unlike the others. :) 

3. Speaking of which, did Dottore plan on killing you originally in the Loyal ending after doing the Dtest? Today I noticed he says that he planned on disposing the material when you wake up afterwards, which I realized means you (since on my first playthrough I thought he meant lab mats) but on the other hand, in the Obedient ending he never kills you even when you do try to escape, does that mean he didn't really plan on killing you?  Or is it a divergent timeline where he would've killed you if he didn't notice you could've escaped? I do prefer to think that he likes you enough to keep you around like in Obedient ending or the other endings. :)

4. About the Immortal ending, was he planning on making the Apprentice or Loyal immortal eventually too? Personally I felt like he treated the player in the Immortal ending more like an experiment and an object at first, and he seems to care more and treats you like an equal in the other two, esp. with how he seems to butter you up while talking to Pantalone (with compliments, and you can see how jealous he is :D). Maybe it's because it's just a third person description, but does he grow to like the player more in the Immortal ending compared to the other two, or does he like you equally in all three, but just in the first one he decides that as probably more time has passed? How would you describe his feelings towards the player in all three endings? I felt like the latter two felt more romantic to me, tbh.:)

5. Is there a difference in what would happen after the Epilogue in the Apprentice if you didn't tell him the truth? Since there nothing about it in that ending, I assumed in that timeline he either doesn't know or doesn't care, since hte epilogue doesn't actually mention any consequences for not telling him, so if you do tell him, it just seemsl ike an extra bonus but not something that would happen in the keep it a secret timeline. Or did you plan on him doing something about it? If yes, maybe having a throwaway ominous line like "You're not sure if it was the best choice to keep it a secret from Dottore, but you're safe...for now." something like that to imply what might happen, like he says he would've done in the other endings, haha! I really liked both endings either way though! It was super sweet. :)
Oh and it was interesting that there was the dichotomy that if you followed the plan, then the char would be only faking interest while you'd be genuinely curious if you stayed- I assumed you'd be still interested and eager to learn even if you wanted to get back to Sumeru, you'd just be still focused on the mission (which I thought would be even more fun since he could have more incentives to try to "seduce" you or convince you to join him if you try to remain a spy and get back home, hehe!). 

6. I really loved the Loyal ending scene with Pantalone, are you going to tell us what he thought about you behind his "gentle smile"? Or is that a secret for the sequel? He totally wanted you for himself after learning about the loyalty, right? :) I'm guessing Dottore talked about you when you entered, he's talking about being justified in either giving you the Delusion test or taking you away to the Palace, right? So Pantalone knows you're a former spy.

7. Last question, does Dottore know in all endings that you're a spy, or only in the ones where he finds out (so not in the Immortal or Apprentice secret)? Did the sages plan on giving you to Dottore in all endings or just the Political Ending one? That was actually the last ending I got, so in retrospect I do wonder how were you supposed to be the gift unless they planned on telling him eventually or him just finding you're a spy and then assuming you're meant to be a"goodwill" gift? Did they plan on him using you for experiments and killing you, or did they think he would take you in as his apprentice, or perhaps they thought you might succeed and come back, and if not, you'd be the gift? The True Spy ending seems to imply they didn't count on it, but to me it does seem a bit OOC they'd just send you to your death/be experimented on, esp. as they see it as a sin. So I'd be interested in reading your thoughts about it! :)

Once again, I loved the game and I hope you don't mind I wrote a huge post asking about the questions I had. I really liked your writing and I'd love to hear what you think! Cheers!

Hi there!

Wow, that's a pretty long text here, but I'll try to answer everything ~


a) Hehe. Those thought circled in your head for quite some time, right? If yes, good. Considering Dottore is manipulative and enjoys that, nothing is better than making people think about ordinary things longer than they should - and have them come up with absurd connections and unusual theories. So, Dottore basically messed with the players mind~

For the Players room, it's the same reason as a), but with something more behind it. If you would ask Dottore about it, he would tell the reason I stated above for the mirror, but I would say he actually dislikes the room for another reason. Dottore mostly has no connections to people - also he doesn't seem to view most humans as emotional and sentinent individuals. An own room changes that. A personal room is a safe space, so entering it give the feeling of entering someone's world - and I think that's what scares Dottore a little.

1. Loyal end seems to be liked by many, so I think there might be a reason hehe. As for his - kind of sudden - change of mind... The option to steal the carriage was a test - hence it was so easy. And the punishment for trying would ne the Frozen end. I originally wanted to end another choice - to poison the tea, but I figured no way the player could obtain/make/steal poison from anywhere.

The loyal end is kept pretty 'light' in terms of reason end explanation, because I wanted/will start the second game from there.

From there, the player will be able to either stay or plan their escape more detailed~ (adding that to the first game would only make the path lenght even more uneven comparing 'true spy' and 'loyal'.

2(?) I think the most 'true' end would be the loyal/obedient one, as the paths/ends are pretty similar story wise. For the true Spy end, I wanted to keep it short and pretty unsatisfying. I mean, the reason you downloaded the game surely wasn't because you wanted to initally escape from the mad Doctor, right?~ (still added it because I thought it would be kinda nice to have).


3. What Sparks His interest are unusual things/behaviour. People who carry this spark are worthy to keep around, at least that's what he believes. So your thoughts about his Initial plan to get rid of the Player and their 'wasted' escape chance is correct~ 


4. His relationship to the player is pretty much like you said, summed up to "obsessive" for the Immortal end and "respecting" for the other.

5. For the "Not telling the truth" Thing... Depending on the variable "letter kept/burned", If that is what you mean.

6. Yes. (I don't really need to elaborate this Fürther I guess XD Pantalone has Connections and know Dottore and his behaviour well~)

7. The actually plan of the Sages was a "Blade with two Sides". They knew the Player was a problem. Best case: the Player returns with valuable information for the Sages. Worst case: the Player's disguise would fail and *someone* would take *care* of them. So either way, it would be a win for the sages~


I also planned an actual return-to-sumeru path for the second part (which would be different than the true Spy end because the Sages never expected the Player to actually side and survive with/around the Doctor~)


Thank you for your questions and thoughts :3

Thanks your answers, that clears it up a lot! :) Originally I was planning just making a short reply, but it ended up as another big post, so feel free to reply anytime, I don't mind waiting!

a) Oh yeah, that makes sense! I see Dottore a bit differently, like he does see other people as sentient humans, however everyone has different HCs of him. :) That was really unexpected, I wouldn't have thought that to be the reason (messing with people and esp. him being scared a little of entering someone's world), so that was definitely interesting, and in the former case of messing with people, really funny!! I think he'd be super surprised if someone told him the "sex slave room but seems out of character for you" theory, I wonder if he'd consider it funny or distasteful that someone would even consider the possibility (or if it's not unexpected for him), haha!

1. Yeah, personally Loyal is my favourite ending, followed by the Apprentice. :) I liked the idea of both being loyal, and being a spy who's interested in the stuff but is trying to escape (with the latter possibility allowing for some cool "seduce the spy" routes), so I'm definitely looking forward to your sequel! I'm guessing asking if he still has any more doubts after that or mostly trusts you is a spoiler, hehe! (I really liked how he seems to trust you, so it'd be nice to find out if he actually does, esp. after the second test, cause he did seem genuine *squee*). On that note, I'm surprised he'd just let you go (and get the True Spy ending), I'm guessing in that case he'd eventually pop up one day? :) Like in the Double Spy ending (esp. since he did do the Delusion test).

And ooh, what were your plans for the poison ending? What would've happened? And yeah, I agree, unless Dottore meant it as another test and left there things you could mix on purpose (and you're not an Amurta student), it does seem hard to pull off (plus I wouldn't do it, I bet Dottore would most likely be immune or able to heal himself, haha!)

2. To be honest, I really enjoy the "spy escapes succesfully" stories, so that was my number one big end I wanted to reach first, gain the intel and leave, but I did leave it open in case I would've found a path that would be even more fun, like the Doctor seducing you to be his assisstant or something (something similar to the Apprentice route). I actually forgot to add this, but the first time he mentioned the Akademiya on the first day, I thought he knows and I misinterpreted it, so I thought I might as well explore since knows and expects me to snoop around, lol! Queue my surprise when it turns out he (most likely) just found I the player has been kicked out from the Akademiya and not that you're a spy. So I probably would've stayed in (and gotten Apprentice or Guilty) otherwise. I really wanted to ask him "Oh, so you found out?" with a merry laugh/chuckle back at the door, how would he have reacted to that? (and it'd be even funnier if he only mentioned being kicked out but not the spy bit, whether he'd notice the momentary confusion/surprise that he didn't actually find out the player is a spy!)

3. In that case, why does he keep the player in the Obedient route who tries to escape, esp. if you reach it by playing the same way you'd reach the Loyal ending, so the only difference is that you don't try to escape? Why would he try to dispose of you in the latter case and not the former? That's what was surprising to me, or is you knocking out Webtorre interesting enough for him to want to keep you around, so in one case he keeps you cause you managed to escape and knock him out, and in the other because you didn't escape? I'm guessing he wants to dispose of you only because he still hasn't seen enough of you like in the Apprentice/Guilty/Immortal routes, otherwise he would've found you interesting enough to keep you right away. Am I correct in assuming he thought your interest was fake, and that was why he wanted to dispose of you in Loyal at first?

5.Ah, right! I tried both versions and I think the ending was always the same whether you burn it or not, if you decide to keep it a secret as the Apprentice from him, so that's why I was wondering if he actually would react negatively if he found out later. 

7. Oh nice, I'm looking forward to that! :) Ah, so him saying you¨re a goodwill "gift" from the sages was just bluffing with you and messing with you?

Thanks again, it was great to hear your thoughts! Tbh I've been obsessed with the game since I played it on Sunday night, so I'm looking forward to the sequel and seeing more interactions with Dottore (and Pantalone I'm hoping, hehe!). I'm guessing it will take a few months at least again to make it, right? so I should be expecting the release date to be at last half a year or more? :)