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I really liked the chimes in combination with the drones. This really conveyed the feeling of a hot relaxing spa resort in some foggy mountains. However, I felt like it dragged on a little bit to much, which made it also a little bit repetitive.

Yes the drones got a little bit louder and slightly shifted pitch over time, but the chimes didn't really change throughout the song.
Also the drones became somewhat dissonant at one point, which had a more mystery/horror feeling to me than a relaxing spa feeling. This, paired with the increasing intensity of the drones, lead to a tension rising which never got resolved. I think adding a rainstick sound or something like that, or a descending  pattern of the chimes followed by the drones going back in intensity, would have created a nice relief of tension. In my head this would have felt like going out into the cold from within a sauna.

But overall great entry!

Thanks for giving so much feedback! I agree, it doesn't resolve the best. That's probably the part I'm least happy with. I spent too much time messing around with other ideas, so ran out of time to resolve it better, so it just kind of fades back to the beginning to loop.

I've said this before and will probably say it again: remember this is not a song song, it's background music for a game. I was trying to serve the job and not my ego. I planned to put in a more conventional melody at some point, I had a couple of key changes, even drums at one point, but everything I added ruined the atmosphere I was going for. I pictured walking around the town I was picturing.

It was meant to be eerie and a bit unsettling. This isn't music for a tourism company to promote a real hot spring town, it is a game! Perhaps there is something sinister going on in this town, or something magical, or it's in the spirit realm or something (ever seen Spirited Away?) There is supposed to be a dark, mysterious, unsettling feeling.