Fun concept - it's not balanced great but that's expected in a jam game. Once a bunch of players appear it's all but waiting for that final AOE attack to finish cooldown. I like the touch of humour here with the names and callouts, good stuff!
Viewing post in Unvanquished jam comments
Thank you so much! You're definitely right about the balance-- fun fact, we actually built all the tools to do balancing (adjustable damage, health, and timing on everything; dynamically-scaled player attributes by level; and dynamic difficulty scaling over time between key-framed difficulties) but completely ran out of time before we could actually do any balancing, haha. Thanks for playing!