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Hi! Thank you for the very kind comments. It's appreciated and encouraging.

That's really interesting that Horse Girl Adventure 1992 was on the front page? I don't understand how to effectively reach algorithms or proper marketing techniques, and it's not a very recently-published game, so that's very unexpected to hear about. I see now in analytics, it did get an uptick in views/downloads recently. I wonder why, and why now? Kind of wish I'd have included my larger RPG gameplay ideas in it. Oh well! It's cool more people are seeing it, all the same.

I'm glad you liked Doll Vs Claws! Of the games I've published on here so far, that's the one I was most proud of how it turned out. There's another game I made, but didn't publish, that has a similar art style, so good to hear that artstyle being well-received. I really like how Sega Master System games look. They're bright and cartoony. There was an ALF game on Sega Master System that was cool because of its artstyle and also how open-world it was.

The writing was fun and the game genre allowed for it because those old point and click games always had tons of funny dialogue and random things to do. Maniac Mansion is hilarious. And also, the notes are like Resident Evil notes but goofy. Environmental storytelling can be fun!

I'm glad you liked Interplanetery Convenience, too! If you have trouble with that one, be sure to read the notes on the game page for it about some puzzle solutions. I always mean to fix things, but for that game in particular, I didn't want to change something and like mess up the whole thing so it wouldn't work.

Michael Crichton wrote his books from a science-based perspective, so it made a lot of his stories seem plausible, and that was his style. The weirdness of my games must be my personal style in general, since my writings are all weird, too. That's good it makes for an enjoyable experience!

I've had trouble finishing projects lately. I keep having ideas for games, sometimes writing them out, sometimes even starting work on them, but it's been almost 90 days since my last new game was published: Super Average Bunny 64. Since then, I did several early versions of a robot game that would have been very weird. Not sure I'll restart that project, but I would like to publish something new again eventually. 

Thanks for writing this comment. It has been encouraging.