The dice throws, for example, renderr you capable to do superhuman feats even if you're just a poor old smith. I suggest to add some kind of minor action mechanic so that you can still escape and do your stuff when something in rp turns wrong without having to end your turn and hope for the dice. Also there should be a mechanic to do more heavily interlaced stories, because now it's a nightmare to do. The main thing is the turn limit, me and my group wanted to keep playing but it was almost impossible after the turn limit, so maybe find a way to make ALSO long campaign and to have more kingdoms than one with different problems. I hope it's useful and good luck with the 2nd edition, I'm looking forward to it.