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I really like the idea of bodyswapping to different enemies in place of permanent upgrades, it feels like a more druidic or observational approach to the world. I DID find the level design a bit harsh, the room where you drop back to the start, if you're accidentally a slime and not a hopper is a pretty brutal setback. Love the sketchy feel to the world (though the pixel filter does make it hard to see certain bumps in the collision). Really neat entry overall!