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I like this a lot! It’s a shame we don’t get to see what happens in the end. The idea is very promising, and the art is great!

I do want to give some feedback though:

  • The scrolling of items in the dialogue selection is very slow. I want to see what option I’ve got selected without having to wait multiple seconds.

  • There’s a bug where, if someone spawns by you when you progress time, dialogue with them will cut off dialogue with Holmes. (There are some other bugs as well which you seem to be aware of already, but this one is pretty random to run into, so I thought I’d mention it in case you hadn’t discovered it yet)

  • Holmes obviously doesn’t like it if you tell him who died without being told the name of the victim first, but he doesn’t bat an eye if you tell him that someone was killed without being told that the crime was a murder, which feels a bit counterintuitive.

  • If you don’t talk to Padison and then kill Hisston, she still calls you Mr. Secret and believes that you killed Hisston, which is odd since she didn’t suggest it to you in the first place if you avoided her. So it would be nice if it was clearer that avoiding someone doesn’t affect the story.

I’d love to play a more fleshed out version of this! It’s a shame it wasn’t properly finished in time for the jam, but you should definitely continue working on it!