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Zortch

Zortch Maxinum against The Alien Brainsuckers 路 By mutantleg

Turning off texture filtering possible?

A topic by Berzerk2k2 created Jul 14, 2023 Views: 234 Replies: 4
Viewing posts 1 to 4
(+2)

See the title. Can this be done in some way (changing a config value or so)? I like my games looking sharp and crunchy and it would be very cool if there was a way to realize it.

(+1)

nope there isn't from what I see there is no sort of disabling this feature

Developer

sorry it's not supported

it's not trivial to add it - so unless there is a serious demand for it it's unlikely to be added

(+1)

Sad to read this but ok. I can live with it. The game is still the biggest surprise of 2023.

(+1)

It's a bit unusual for a game that's graphics based somewhere between 1998 and 2000 but Phantom Fury which looks like Half-Life 1.5 does it and it looks very crisp. Isn't it just a GL_NEAREST instead of GL_LINEAR when creating a texture? Actually you should combine it with glShadeModel(GL_FLAT) otherwise it looks really odd... but that might destroy the lighting on the walls, ok I see it's not so easy. So, please add that option in "Zortch 2" 馃槈