Pretty neat, esp for a early build. I personally find the difficulty fairly reasonable and would probably seem more accessible once some sharp edges are ground down. One of the first things I noticed is that there is no input buffer or new key presses overriding old ones.
ie; shooting and then pressing the succ ability before you take your finger off m1 resulting in a dead input. It makes the game feel a lot clunkier than it otherwise would. Same deal with weapon swaps. Not being able to swap while holding fire makes it feel quite awkward.
Zooming the game out would also help, the visibility feels quite limited especially with ranged enemies and tracking bodies.
On the note of bodies however I actually quite like the whole body collection system, it incentivizes playing close to the enemies even with ranged weapons and keeps the combat on the edge.
Last thing that comes to mind is something probably planned but tooltips would be very helpful. Especially in regards to picking up new weapons, having even a simple clue on what they are supposed to be would help with the general experience.