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RSBH

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A member registered Apr 07, 2023 · View creator page →

Creator of

Recent community posts

Lol never. I will serve some supremo hand crafted vore action as long as I breathe. :P I shall keep pushing forward! <3

Hey guys! Discovered a bit of an issue with the save files because i changed the game's spelling from Glut-Tonne to Glutton. In order to load your old data go to '%userprofile%\AppData\LocalLow\RSBH'. You may have to reveal some hidden folders. Once you're in there you'll see either both folders or just the old one. Just copy the old save files from the old folder into the new one or simply rename it to 'Glutton' and delete any other folders that are similar. It should run the game and load your old data.

I'll try to look into it. Usually if you spawn into something it pushes the non static object out, could be a unity physics glitch.

Oh no no I'm still posting here. Just closed the donations on here since itch takes like a majority of my donations anyway. Also fuck em for shadow banning NSFW works. I'm just about to work on the next tweak for both bosses as a re-balancing thing.

That's actually a pretty good idea! Will keep it in mind. As for the bug can you maybe explain that in slightly more detail? 

Were you spawned onto a gap or something? Because that shouldn't happen with unity's mesh collider.

That's as far as the game goes for now. I've been on a pretty long hiatus vut hoping to reopen the files i had from csp and covert them to krita. Which is tedious work. T_T

My priorities with the project are to get it to a workable state and as for controller support on Windows and Linux I've tried both and it works fine. Since I don't have the means to debug for multiple controllers unfortunately bugs like that will occur.

As for UI usability it is a concern that's been brought up before but I'll most likely work on polish stuff at the very end. I appreciate people taking the time to provide feedback like this, since It's the first time I've made anything of this scale. I'm learning not only the stuff needed to make this stuff but also managing stress and burnout. So I appreciate the patience everyone has had for me as well. <3

Got my hands full with quite a few things so I haven't gotten to develop a lot more than a few sprites. I'm hoping to get back on track for it by the end of December.

Sorry to hear, can you tell me where and when this happens?

I could make a text prompt in the pause menu, would need to figure out how to read the player settings and display stuff from there. Thanks for suggesting this.

No idea tbh. But given my pace and accounting for setbacks I usually am able to get a zone or two out per year so idk 3 or 4 years? That's just my guess tbh.

No intentions for mobile atm. If i ever consider a mobile port it would probably be years down the line.

That is absolutely impossible ._. the file is hardly 100Mb.

It's still de-listed so I'm not sticking to this site as my main focus. I'd highly advise following my work on either Eka's, Bsky or the weightgaming forum. Can't rely on these people to do things right.

I do have a discord but it's for patrons. I tried opening it up to the public at one point but that wasn't working for me. Too much logistical overhead.

Fuck you Itch.io for shadow banning my game and taking nearly half of the donations i received for no fucking reason.

If this website doesn't get it's act together in the coming weeks I'm wiping this page from here and moving elsewhere. I've disabled donations so this site can no longer leech off of my work.

If you want to support me please go to my Patreon or DM me for a commission.

Follow me on my Eka's or my Bluesky. I'm much more active there anyways.

Working on it. Can't give a definitive date yet as I'm working on some content to promote the game and get funding. The vote's been held though, so I do have a direction to go in at least. You can always help out by joining Patreon or getting a commission. <3

I'll think about how I can implement that, since everything is hand drawn and she is flying.

We did have some conversations about this stuff on our discord. I'd have to make some sort of code that records the thing that last damaged the player and have an animation on the game over screen on the usual levels. Something that can be considered later on.

I discovered that mixers don't work one to one as a percentage so I had to do some percentage to decibel conversion to get the mixer properly scaling sounds. Also corrected a bug where if you pause the game pride snaps to a new position when resuming.

Completely forgot to mention this but I made some changes to shielded enemies. They will now take a small amount of chip damage even when blocking. Also pride's lasers now bypass shields entirely.

I mean technically you see that animation in the bg just as regular sprites. But also people wanted to be vored as well so it's a good start. :P

Yep yep. Lot's of requests for it and since i already did it for the boss. Thought I'd do it for the grunt too.

https://rsbh.itch.io/glut-tonne-demon/devlog/972408/lust-zone-enemy-wip

Speaking of which, it isn't much but here's a look at what I've been up to^

That means a lot. <3 Expect at least a small update soon. Major zone stuff is gonna take time cuz i have to make all the assets and stuff. ._.

 Thankyou for your patience.

Sorry I've just been caught up in a heap of stuff. Trying to get back on track. T_T

Glad you liked it! ^^

Теперь вы можете переигрывать битвы с боссами (Я использовал для этого переводчик Google, поэтому не знаю, насколько это точно.)

Thank you much appreciated enjoyer of the seven sins <3

Maybe a color swap would be doable, but I'll probably leave that for the end. Lots of people have already suggested something like this.

Please allow lan play T_T

That's probably gonna be one heck of a wait ngl ^^'

I've added one more set of weight stages and probably will be adding more in the future. ^^

The whips do work for hitting enemies but they don't trigger by them walking over. If they activated the whips themselves it'd be too easy for them to just die on their own. Maybe I can trigger it when it's hit by a bullet too? I'll see. As for the gallery function for cutscenes I'll definitely be working on it soon. Just a bit swarmed with moving atm.

Haven't thought of doing so, and also I've never used steam for platforming stuff before but to be seen.

I've been getting a lot of requests to add those to the gallery as well as the cutscenes. Guess I'll get to it once the new enemy type is done.

New Lust Domain Levels, NPCs and a new weight tier with unique animations.

Not yet but that is something I can look into making.

Unfortunately you can't atm because the save data format had to be changed. But this point forward progress should carry over.