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I like the mechanic in this, it's very creative. I wasn't able to get past the long row of spikes (I'm not sure how long since it stretched off-screen) in the snow area, though. I think the game would also be a lot more pleasant to play if the jump used proper momentum, since it's quite sudden and jolty right now. Nice work on this overall! It definitely has some potential you could expand on post-jam.

Thanks a lot for the feedback! To get past the row of spikes you have to build a staircase with the tiles nearby over it then jump from the top to skip all the spikes, though this is the unintended way since the tiles were meant to be used as a cover on top of the spikes but there happened to be a bug that makes tiles die on touch with spikes.