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(+1)

Beautiful art, very nice concept, great execution, the controls feel great, gameplay feels great, and its SO polished, LOVE IT!

If I could comment on one thing that I disliked it's that the game is kind of unfair because by the time I want to pick up an ammo at the far left, 5 enemies already attacked my "base", could be just a skill issue idk, even with the run pickup it was still very hard to get ammo without losing a lot of health.

Other than that the game is perfect and I wish you all the luck on future updates and hopefully a steam release!

(+1)

Hey, thanks for the review! Really glad you enjoyed it! 

We are testing a few ways to balance the game for our post-jam releases. (Yes there will be a steam release!) 

Some of the ideas we are considering are: 

  1. One idea that came from the review section was to make the map bigger, the camera would follow the player, and enemies would spawn from much farther away, giving you more time to react, and plan for ammo runs.
  2. Another difficulty with balancing, is how much ammo you gain, and how ofter the ammo spawns. Right now this is a little bit chance based. An idea could be, the when you kill an enemy, ammo would spawn from the left side in a reversed mirror kind of position. 
    1. this would be nice flavor, as defeating "bad stuff" spawns "good stuff on the other side", but maybe picking the up, could trigger again something "bad" to spawn, which would be very yin-yang. 
    2. this would also help balance the spawn rates a bit, and it would make every piece of ammo more precious, as you need to defeat an enemy to get more.  (To account for missed bullets, we would probably spawn a piece of ammo, with (helthOfDefeatedEnemy + 0, 1, 2, 3 depending on the difficulty settings)

Again really happy you gave our prototype a try :D

(+1)

100% agree with those changes, like I said for me the enemies were really fast, I couldn't cross the other side of the map without being bombarded by enemies, and the rate of fire is slow so I couldn't get them in time. This would totally fix it though, and I agree with the ammo pickup, I found myself waiting for ammo to spawn. But! You can keep the speed boost random like how it is now, it would be fair to change the way ammo spawn works.


Followed you to see the future updates for the game, when there's a steam release I'll give you a wishlist to boost the algorithm for you on release day :D

(+1)

Awesome thanks!!!