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How was this done in a 48 hour game jam? This is wildly impressive and is easily on its way to being a game ready for sale.

Only critiques are small nits like conveying some mechanics a bit more clearly like the damage system. But any nit I make is vastly overshadowed by the polish and execution present on this ambitious of an idea.

It's easy to get overambitious in a game jam and fail to execute on the idea, but I am seriously in awe of how well this is maximizing ambition and execution simultaneously. I sincerely hope y'all make this into a fully fleshed out game and continue making games.

Thanks so much for your compliment, I really appreciate it! There are definitely a lot of telegraphing/feedback things we were hoping to add but time runs thin in a 48 hour jam haha. It definitely felt ambitious for us, so I'm glad to hear you feel like the execution was on par.

(also  awesome account name and profile pic)