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(3 edits) (+2)

I really like the vibe of this, both visually and the vocal performance.  And there were some funny endings.  Reminds me of old (Choose your own) Adventure Games.

Though I don't feel there's much functional difference between playing as the narrator, and just picking what your character does.  I had no idea what the RR concept was before reading the page.

Maybe if you could dictate more than the player's actions I could see it.  Take the "Snack Stealing" ending for example; you could have it so you can decide if the Police Woman arrests you, or asks for a bribe in snacks to look the other way.  You slip her a Snickers Snookers and go on your way.

(+1)

Thank you!

The concept of the game sounded more mechanically different than the execution of the game but I decided to stick with it rather than think of a new game half way through the jam.

I like that idea, it would give more emphasis on the narration side of it.