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(1 edit) (+2)

Really impressive work, but there are some thing you could fix to make it better :

  • The ram runs imediatly when you mimic it, and it's really tricky when you aren't ready.
  • The frog could get a charge bar because it's actually hard to control his jumps.
  • This :

(+1)

Hi!

Thanks for playing! The thing you marked on the screenshot is sadly a wonky glitch that's only present in the WebGL build, which we ran into after the submissions ended. We did do some research afterwards and we now know where it comes from (Unity's very own pixel perfect camera component, thank you Unity :')) but as the submission period had ended we were not able to fix it.