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Well User335 Here's my take on the game so far.

Finding and remembering where the portals are seems to be key before starting havoc and completing a mission. Because of this, what will stop the player from Looking around every nook and cranny for items? Perhaps a locked door where you have to find the key, or setting up guards restricting access protecting something valuable, or have guards chase you away if you get too close would be a good way to go.

Good dialogue. Can quickly exhaust it but hey this is a demo more stuff will be coming soon, and I'm looking forward to it. :)

This game has potential.

Thanks for the feedback!! I figure exploration doesn't need a nerf because on later levels you'll have an army accompanying you, demanding food and whatnot and kinda forcing you to keep moving in general. I'm planning on making the guards smarter / more disciplined in later levels too