Thanks for the feedback!! Yeah, multiple levels is the plan, with increasing difficulty as you near the final castle. I'm planning on improving the tutorial bits before taking this demo to PAX West in a month too
Recent community posts
Thanks for the feedback!! I figure exploration doesn't need a nerf because on later levels you'll have an army accompanying you, demanding food and whatnot and kinda forcing you to keep moving in general. I'm planning on making the guards smarter / more disciplined in later levels too
Additional commands are keyboard f to toggle fps displayer, f1 to hide player and UI, f2 to slow time and f12 to take a screenshot, which will be saved in the game's data folder and titled RotAScreenshot with a time stamp
Just type 'hellcarrot' on the keyboard and you'll get a bunny each time. Other codes currently in the game are 'frozdy' to toggle flight mode on and off (will probably end up being an epic player item in the end), and you can press the cheat button (default is c) 30 times while standing in range of a portal to spawn one of each demon except the hell bunny but that will also turn off all the rest of the portals on the map so good luck!
Updated to v1.02 and made many improvements to visual stuff, combat, animation, pathfinding, demon behavior, audio (bugfixes and cat sounds added) and more
Edit: and with a file size of 666MB, I feel pretty sure this version will not be replaced until after the Denver Indie Expo on Dec 15th