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This is a pretty interesting concept! In execution, it didn’t feel too different from just a regular CYOA game (playing up until “The School”), but definitely had a different vibe to it and I enjoyed the writing.

I know it wouldn’t fit the theme of the jam as well, but I wonder if it would be interesting to have a psychology-related theming: You’re playing as the superego trying to keep id in its place. At least, that’s what the game felt like to me. Might even be interesting to have to make choices that keep id, ego and superego in a balance?

Presentation-wise, I found it a bit hard to discern the narration and information segments. Maybe additional color-coding might help with that?

Definitely an interesting start, though, and I’d like to see where it can be taken!